Robots are the main race in the game, technologically superior to humans and very evil, with their core directive to harvest life and make it fight in robot form. Robots seek to harvest the human race and watch them fight to death for entertainment. All robots are sentient but can be switched over to combat mode at any time, overwriting their minds turning them into efficient killers.
Melee Bots[]
Sword Robot[]

The first melee bot you can encounter, low level Sword Robots are some of the easiest opponents. Their blades can cleave right through you if you aren’t wearing armor. Initially, the Sword Robots are your standard mindless drones that charge straight at you and are only capable of doing vertical slashes. Their later versions have better AI and are more deadly, with Mark 3s gaining arrow deflection, Mark 4s gaining a fire sword and a passive ability that makes them take less fire damage and Mark 5s gaining a dash. In a level, there is usually at least one Sword Robot, with rare exceptions.
Hammer Bot[]

Large robots encountered further into the game, the Hammer Bots wield giant hammers that cannot be blocked, but they swing slowly and are generally confounded by fast movements. Also initially mindless drones, they become better at higher versions. Marks 1-3 have a hammer size corresponding to their level, and Mark 5s have a dash and fire hammer. Mark 1-3s also grow in size with each Mark.
Jetpack Bot[]

These speedy bots propel themselves forward and attempt to kill you with extremely fast movements. They use a Jetpack the same as the player has, and Mark 1-2s have a level 1-2 jetpack accordingly. Although predominantly sword wielders, they also come in archer, hammer, and spear variants later on in the game. Jetpack Hammer Bots use a fire hammer, so are often likened to Mark 4 Hammer Bots.
Kick Bot[]

The light and agile Kick Bots will run around and attempt to kick you, stunning you for a while if they make contact. They have little way of damaging you directly and act more as annoyances than proper threats. Mark 2 Kick Bots are nearly as fast as a max jetpack and can jump high and power kick you.
Spear Bot[]

Spear bots will jab at you with spears, and at Mark 2 and above they also wield a shield which they use to protect their body and is also used to absorb arrows. Mark 3 and above can perform a shield bash, knocking the player over. Mark 4s have a fire spear. Each level of Spear Bot is larger than the last, though the change isn’t as prominent as it is for Hammer Bots.
Zombie Bot[]

Zombie Bots were added in the 2021 Halloween update, resembling regular robots but in a state of decay with elongated arms and large hands with claw-like fingers. Their gait is also altered, with their arms and heads swaying in a limp fashion while they move. They slash at you with their claws, which do not have a lot of range; however they can attack rapidly and in a less even path than a regular weapon like a sword. At Mark 2 and up they are able to use a dash, though not that frequently. Mark 4 zombie bots gain a bigger burst dash and their claws become larger with a limited fire effect which is still dangerous since a single swipe can cause damage in different parts of your body. Unlike other robots, zombie bots are very resilient and are harder to kill, mostly because they can keep fighting after both legs are disconnected; in this case they use their arms to drag themselves toward the player.
Ranged Bots[]
Archer Bot[]

The Archer Bots fire energy arrows at you, often with great precision, however they struggle to compensate for target movement. It only takes like one arrow to kill you, but they lack any proper defenses and can easily be killed if you deflect their arrows or simply get close enough to swing at them. Beware, their arrows are just as deadly close up and they have the potential to quickly draw an arrow and shoot you through the head even as you swing your weapon at them. Just like the melee bots, they come in different Marks, with the higher ones being faster shooters and eventually even having swords at their disposal when close-range combat ensues.
Flame Raptor[]

The charming Flame Raptors can breathe flames, spin around to knock aside all nearby units and spawn with robot riders atop them. They can be easily killed with a precise hit with an arrow, jetpack-spear combo or jetpack-sword combo.
Laser Raptor[]

The even more charming Laser Raptors can shoot deadly lasers, spin around to knock aside all nearby units and spawn with robot riders atop them. Their lasers shoot approximately every 6-10 seconds. They are harder to kill than flame raptors due to their more bulky shape. The only way to destroy it is to hit it where its lasers are fired from.

Spider-Tron[]
Spider-Trons are large, 4-legged robots with glowing red weak points. They fire Spider-Tron bombs which knock you over if you are hit by them. The bombs also explode with shrapnel, and an unlucky hit could take a chunk out of your head or limbs, potentially killing you instantly. Spider-Trons can only be defeated if you strike their weak points. Spider-Tron 5000s can be killed with a jump-hit, 6000s however require you to cut off their legs first so fire weapons are recommended to extend the damage on the legs. 5000s shoot a bomb every 3 seconds, 6000s shoot a line of 4 bombs every 6 seconds.
Mini-Bosses[]

Fleet Overseer[]
The Fleet Overseer is capable of spraying out Spider-Tron bombs and firing a massive laser that can kill even a fully armored robot if it makes contact. It is a very dangerous enemy, but if you can get past her attacks and wear down her armor, you can kill it in one shot.

The Captain[]
The Captain is almost identical to the Fleet Overseer in combat, the 2 differences between the 2 are the weapons and the fact that it shoots lasers from its head instead. Unlike the Fleet Overseer, the Captain wields a flame hammer, and has a different exterior.
Command Bots (Warfare, Mind Space, Infantry and Logistics)[]

The 4 Command Bots all have their own abilities. Warfare shoots Spider-Tron bombs, Mind Space fires arrows, infantry creates units and logistics has a massive sword which can deflect arrows. These are only engaged after emergency combat mode overrides them. They also have a knocking over charge attack, and a flamethrower.
Others[]

Analysis-bot[]
One of two robot commentators in the arena. Analysis-bot often refers to levels, enemies and upgrades when speaking.

Commentatron[]
One of two robot commentators in the arena. Commentatron generally comments on the situation, as the name suggests.
Business Bot[]

Business Bots are robots found mainly in Story Mode. They can wield hammers or swords and come in jetpack varieties as well. They fight similarly to normal robots.
The Emperor[]

The Emperor is the leader of the robot race. He is over three times as tall as a normal sword robot, and shares the robot passion for watching humans die in fun ways, since his is also bound by the core directive. He appears in all gamemodes sitting in his throne, but in Chapter 5 of Story Mode the player is forced to fight him. In this battle he wields both a massive sword which he swings in sweeping attacks and a hammer which he slams on the ground, as well has having flame breath and the ability to leap to another part of the arena with a powerful shockwave. In the second fight with him, his sword becomes able to fire a laser, his hammer shockwave travels large distances and he wears armor.
Armor Bots[]
Small, roughly cubic drones spawned by The Emperor in the second battle with him in Story Mode, giving a piece of armor to him roughly every 10 seconds. They have no attacks but can destroy arrows with a red laser blast.

Garbage Bot[]
A passive Robot who likes to pick up garbage. They are devoted, pacifist and buggy.
Death Requirements[]
All robots in the game have several ‘vital voxels’ within their bodies that must be disconnected from the head to harm the robot. The robot will be killed if either both arm voxels, both leg voxels or either chest voxels are severed from the head. The heads main shape taking damage will also kill the robot. Overseers and Captains have four leg voxels that can be disconnected, and Command Bots have none. Raptors have no vital arm voxels. Garbage bots use the centre of their propeller as the head for these purposes, with one vital voxel below it and one on each propeller blade. Any of them being separated will cause the bot to die. There is a rare glitch observed in multiplayer where a robot may survive normally fatal wounds, or even still be alive after being entirely destroyed, and so impossible to kill. Death requirements may change depending on the upgrade that the player has, e.g being able to survive with one arm if you have kick or a weapon that you can use one-handed. If you only have a weapon thats two-handed and no kick, you will immediately die upon losing an arm. If the player has Flamebreath you can survive with just one leg.